I gave a talk introducing Humblefacture to the world at last week's Ignite Seattle conference. You can see the video of the talk above, and link to the slides on slideshare here. The manifesto has since grown by at least one point, and a thorough exploration of the ins and outs of defining this movement is forthcoming, so stay tuned. In the meantime, we at Humblefacture would love to hear any feedback you might have.
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Very exciting talk!
A link to an article that has some interesting related themes:
http://www.tenonline.org/art/9411.html
(interesting to me because I am a computer dude, not a design/manufacturing dude!)
I really like the idea of "democratizing" design by allowing more people to create and fix their goods. Do you have thoughts on how to educate people so that they have the skills or other human resources to be able to carry this through?
Carole - In fact, that's a big push of Humblefacture. The basic idea is to mirror the open source software movement, and discretize manufacturing enough that individually skilled people can work on the parts they know how to work on, and share those creations with everyone else. Compiler-style machines are also important -- fabbers, knitting machines, and other computer-assisted devices for creating parts from sharable files. All these things will play into the first Humblefactured objects, which should be ready for prime-time by the end of the summer. Stay Tuned :)
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